Quentin Morel
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Quentin Morel — Gameplay developer

3 years at Ubisoft Montréal as a gameplay developer on Tom Clancy’s Rainbow Six Siege.

I’m a gameplay developer. From 2023 to 2026 I worked at Ubisoft Montréal on Tom Clancy’s Rainbow Six Siege, first as a gameplay intern, then full-time as a Gameplay Developer.

Outside of work, I love understanding how things work under the hood — from a single CPU instruction to a full game loop.

Most of my projects are emulators, engines and simulations written in C++ (and a bit of Rust), often ported to the web with WebAssembly.

Experience

Education

Projects

Contact

LinkedIn · GitHub · itch.io